Kelp are efficient for reusable energy and bone meal production and the max height of a kelp can be 26 blocks.
So my design aim:
- Have 26 (height) layers of stationary water for kelp to grow
- Make the second layer from bottom slabbed to be able to break all kelp from their second breakpoint whenever you wish
- Let the design makes broken kelp reach to the surface eventually by buoyancy of water
- 27th layer must be a floating, streaming water layer (width of 8) to transport the kelp to the edge in the flowing direction
Please see the sketch attached (sorry it's layout is improper).
L : Layer
- Width: I said 8 since 1 layer of water can transport items up to 8 blocks. Your solution proposal of course may change this
- Height: I said 27 since max height of a kelp can be 26 blocks + 1 layer of floating water become 27 layers. Your solution proposal of course may change this (if >1 layers needed after 26th layer)
- Len(gth): I said 5 since one may break farest kelp if slabbed layer is only at 1 side. If slabbed layers are at both sides then length can be 2 * 5 = 10
I tried:
- Filled 25 layers with stationary water
- Filled 26th layer with a solid block
- Made a flowing (streaming) water on 27th layer
- Broke the solid blocks on 26th layer
- Dived into water and tried to fill 26th layer with water again
I encountered several issues at my different trials:
- Kelps did not go up (buoyancy of water failed)
- Kelps stuck at edge (hoppers couldn't pull them or they didn't fall)
May you please help me?
- Is this achievable?
- How to achieve this design idea?