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Kelp are efficient for reusable energy and bone meal production and the max height of a kelp can be 26 blocks.

So my design aim:

  • Have 26 (height) layers of stationary water for kelp to grow
  • Make the second layer from bottom slabbed to be able to break all kelp from their second breakpoint whenever you wish
  • Let the design makes broken kelp reach to the surface eventually by buoyancy of water
  • 27th layer must be a floating, streaming water layer (width of 8) to transport the kelp to the edge in the flowing direction

Please see the sketch attached (sorry it's layout is improper).

L : Layer

  • Width: I said 8 since 1 layer of water can transport items up to 8 blocks. Your solution proposal of course may change this
  • Height: I said 27 since max height of a kelp can be 26 blocks + 1 layer of floating water become 27 layers. Your solution proposal of course may change this (if >1 layers needed after 26th layer)
  • Len(gth): I said 5 since one may break farest kelp if slabbed layer is only at 1 side. If slabbed layers are at both sides then length can be 2 * 5 = 10

I tried:

  • Filled 25 layers with stationary water
  • Filled 26th layer with a solid block
  • Made a flowing (streaming) water on 27th layer
  • Broke the solid blocks on 26th layer
  • Dived into water and tried to fill 26th layer with water again

I encountered several issues at my different trials:

  • Kelps did not go up (buoyancy of water failed)
  • Kelps stuck at edge (hoppers couldn't pull them or they didn't fall)

May you please help me?

  1. Is this achievable?
  2. How to achieve this design idea?

minecraft bedrock edition - creating a floating (streaming) water layer on a stationary layers of water

3 Reset to default