I have a question regarding ESO skill reverse slash.
In the skill description it says: "Gives up to 300% more damage against enemies under 50%". The thing is, how is that up to computed? Is it random?
I tested against some random npcs (hit them with the skill while under 50%). My base damage on skill is 2988 dmg (let's round to 3k). So 300% more dmg would be 3k + 3*3k = 12k. Or if my interpretation on "more dmg" is wrong would be just 3*3k = 9k.
The damage I've done was something like 7k, 4k, 5k, 5k, etc. (averages at about 5.5k overall). Now... that seems way low than expected (even if I factor in armor). The other execution I use (nb - killers blade) seems to do way more damage and all reliable (no variations) - but... that's magical damage and it doesn't say "up to" in the description.
So... to sum up the question is: What is the real damage the skill does? How is that "up to" computed? Any1 else tested and got different results?
1 Answer
It's been my understanding that skills that deal "up to" X% damage when the target is below Y% health" work on a scaling principle. Reverse Slash is one of these skills, as described here (and sort-of corroborated here).
This means that if your target is at 50% health you get no bonus damage. At 25% health you get half of the bonus damage. The closer to 0% you get, the more of the bonus damage you get.
Contrast this with skills lacking the "up to" modifier, like Assassin's Blade. These are an all-or-nothing affair.
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